Game Review: Remnant: From the Ashes
Remnant: From the Ashes
Published by Perfect World and developed by Gunfire Games.
I was able to get my hands on this game and played through its early access VIP weekend and have put in about 16 hours into the game. Remnant combines elements you have seen in such games as Fallout, Destiny, Resident Evil 2, Dark Souls and adeptly combines them into something new. Much like a post-apocalyptic Tarantino mash-up of those other titles, Remnant is a fresh horror-dungeon blaster.
The game starts you out immediately customizing your avatar and then directly drops you into the tutorial. After a brisk mini adventure, you are able to join other people’s games. This is crucial to surviving the game. The co-op aspect of the game allows you to survive longer. Many times, you face enemies in front of you and couple of sneak attacks from behind. Bosses are difficult fights and your survival increases with having a squad at your back. Min—bosses or specials appear in every dungeon and can rapidly change how a fight was going. The specials drop much needed materials to upgrade your gear and can be farmed at will.
The atmosphere is the post-apocalyptic red, greys and washed out, muted colors. The sewers are brick and rusty iron, the surface streets covered in dilapidated cars, buses, and planes.
Various buildings are searchable and have their own collection of bookcases, stairs and desks. Almost everything made of wood is destructible, letting players hammer away at items, finding an extra scrap or iron here and there.
The sound design is solid and through a headset, it allows you to emerge yourself in the game. I haven’t felt this much dread in a game since Resident Evil 2. From the low growls of the Root’s Devils to the dragging on concrete sound of the Root Hulk’s buster sword, the game sets you up for scares and fights at every turn.
Upgrades, hidden rooms and weapons, new upgrades from boss fights are staples of the genre but every purchase, every upgrade feels important. The consumable and upgrade economy is very well balanced and I find myself torn between two important upgrades often. I never felt I was too geared up or that I had 500 McGuffin potions that I needed early in the game, but are useless later in the game. Every item serves a purpose in the game and that kind of balance is rare and welcomed.
After tons of bosses and 16 hours of play and replay, Remnant feels fresher the more I explore. My party has each had a unique experience, with the sequence of bosses and items in their worlds. It’s the fun of comparing notes and joining up to help defeat a boss that was plaguing someone’s else world or the one that was halting my forward momentum that keeps things fresh every session.
To really beat the bosses, you need a partner or two to watch your back. The online component definitely needs a solid connection and my trusty XR500 was more than enough to handle the task. Hosting other players, you need that prioritization to keep your upload connection solid, so your team doesn’t lag or have issues. One of our team members doesn’t have an NPG router and there were moments when mobs of enemies did cause a bit of lag and dropped frames when he was hosting, but when we were in either my game or our other partner’s game, everything ran smooth.
The bottom-line is Remnant: From the Ashes is a great mashup of genres and gameplay that feels familiar. The story and game mechanics are tweaked enough to feel very fresh but comfortable enough to understand quickly. The game is hard but not impossible. I never felt cheated or tilted. If I couldn’t get far into a dungeon, I would just go back and farm resources until I was upgraded enough to handle the challenge.
My Rating: 4.5 out 5